4/29/2023 0 Comments Qubicle voxel editor fullHere's the tutorial video (1 min.) I made for the assets storeĪpart from the distinctive look you get when using voxels one main advantage is the time you save creating assets. This optimization process saves up to 90% of the polycount which is of course crucial for game development. So if you drag a QEF file into your assets folder Qubicle Unite reads the data, creates a mesh and optimizes that mesh (by merging co-planar faces). It's a simple text format which stores voxel positions, visibility masks and color information. The actual file format Qubicle Unite supports is called QEF (Qubicle Exchange Format) and it's one of the formats Qubicle Constructor can read and write. Qubicle Unite extends Unity's list of file fomats that can be directly import by moving a file to the assets folder. It's a plugin that works in Unity's standard version as well as in the pro version. I'll tell you more about in a minute.īut first of all I'd like to announce a new asset in store called Qubicle Unite. My name is Tim Wesoly, I am the lead developer of a voxel editor called Qubicle Constructor.
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